this is a massive group module i did during uni and it was an amazing experience and i loved every bit of it the first couple of images are set dressed pieces from the actual game then the individual assets are my work but not all the textures are mine as we used a lot of universal textures as well and tried to minimise the individual textures i also have my fair share on the technical side of the engine too with these being the blue prints i made with help and research
Mesh Based Spline:
https://blueprintue.com/blueprint/c_wbqzv-/
Cable Actor Spline:
https://blueprintue.com/blueprint/-004wx3z/
Procedural Texture Gen:
https://blueprintue.com/blueprint/h1yokv-5/
if the video doesn't work try this link:
https://www.youtube.com/watch?v=7taOad3Ojp4&feature=share